Online game bejeweled 33/20/2024 It works better than Inferno mission the ice bars are actually working. It seems this mission was created after the name of Ice Storm was finalized. Match 100 gems before ice reaches the top of the board! To actually play this mission, replace the following line: When played without repairing, you win the game instantly as soon as you enter here. You have 60 seconds instead of 30 moves, and cascades do not turn grids to lead or gold. Mission #19: Lead to Gold - Othello Flip the gold tile twice to earn gold. It appears to be an early version of the Diamond Mine secret game. It uses the Gold Rush icon, but crashes the game if you try to enter it. Mission #18: Scrolling Gold Rush Break through the rock to collect diamonds before timer runs out! It has a longer time limit (Sandstorm II has only 1:30) but has a faster sand refill rate (Refill starts after 30 seconds in Sandstorm II). This is the early version of Sandstorm II. You have to find 4 treasures within 2 minutes. Use the following configurations to repair it:ĭescription = "Find buried treasures! They cover back up over time. Mission #15: Sandstorm Find buried treasures! They cover back up over time. The "skull" feature is removed from the final game, but probably a bad thing would have happened when you uncover it. You have to find 4 treasures in 50 moves, instead of 120 or 90 seconds. To repair, use the following configurations instead:ĭescription = "Find buried treasures within 50 moves! Avoid the skull!" It crashes the game if you simply copy paste the configurations from defaultquest.cfg. Mission #14: Buried Treasures Find buried treasures within 50 moves! Avoid the skull! This is very similar to the final's Avalanche IV, but you only need 100 gems instead of 110. Mission #11: Avalanche Clear 100 gems without allowing the board to fill up. You have to catch 20 butterflies instead of 15. This is a slightly harder version of the final's first Butterflies mission. Mission #10: Butterflies Catch 20 butterflies before they escape the top of the board! This is an easy version of the final's Stratamax missions. Mission #9: Stratamax Clear 100 gems in 20 moves. You have to clear 25 red and blue gems instead of 30. This is a slightly easier version of the final's Balance III. Mission #8: Balance Collect 25 red and 25 blue gems, but don't let the weights get too unbalanced! Strangely, there are no ice bars here, most likely because it lacks the mandatory settings for today's Ice Storm mission. Inferno is the internal name of Ice Storm mode. Mission #7: Inferno Match 200 gems before the flames reach the top of the board! You have to destroy 10 bomb gems before any countdown to zero. This is almost the same as the final game's Time Bomb II mission, but new bombs drop more frequently. Mission #6: Time Bomb (Real time) Destroy 10 bomb gems by matching them before the countdown reaches zero! This is almost the same as the final game's same mission. Mission #5: Time Bomb Destroy 10 bomb gems by matching them before the countdown reaches zero! 2 missions are unplayable.Īll but 4 missions select the background randomly, unlike the final game's missions. 4 missions require repairing in order to play. 3 missions require the use of the debug menu because one must bypass the Quest Menu. The only way to play them is by hacking the current quest.cfg.ġ2 missions can be played without problems. There are 21 missions in defaultquest.cfg. However, it IS still loaded by the game, and partly used by the Debug Menu It's not used by the game by any normal means. Only quest.cfg is used by the actual Quest mode.ĭefaultquest.cfg has early designs of Quest mode. There are two different Quest mode configuration files: defaultquest.cfg and quest.cfg. tips.txt: Tip of the day (Appears during loading screen).speed.cfg: Lightning mode configurations.secret.cfg: Secret modes configurations (Poker, Butterflies, Ice Storm, and Diamond Mine).quest.cfg: Final Quest mode configurations.defaultquest.cfg: Early Quest mode configurations. Inside main.pak, there is a "properties" directory which has configuration files. The board can not level up with this gem present, even when the progress bar is full. Similar to the Doom Gem, it's locked into place and won't swap with neighboring gems, and refuses to match with same colored gems. 6.1.3 ColorCountTarget and ColorCountTargetSec.5.19 Mission #19: Lead to Gold - Othello.5.13 Mission #13: Lead to Gold + Time bomb.5.3 Mission #3: Lead to Gold - Columns & Rows.5.2 Mission #2: Lead to Gold - Yellow matches.5.1 Mission #1: Lead to Gold - Any match.4.2.2 Scrambler, Detonator and Coin Gems.4.2 Leftovers from Bejeweled Blitz (Windows).
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